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Showing posts from April, 2013

BattleBlock Theater Review

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I have been waiting for Battleblock Theater since the second I finished Castle Crashers. For those of you who don't know The Behemoth, they are a developer who for the past several years have been working on mainly Xbox Live Arcade games. They released Castle Crashers back in '08 to huge success, and have hotly been working on a follow up game since then. It is finally here in the form of Battleblock Theater. BattleBlock is a platform puzzler on it's surface, but it's also much more than that. The game includes co-op and an online arena mode, but that's just the beginning. The animation, action, and decapitation is really the heart and soul of BattleBlock. With everything The Behemoth put into BattleBlock it's no surprise the game turned out as amazing as it did. My favorite mode in the game is by far the main story. In story mode you either play solo or co-op. While playing co-op you are forced to help each other through the level to be successful. The inte

How I first found Rooster Teeth

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This past week RosterTeeth, the well known creator of web content, celebrated its tenth anniversary. During their weekly podcast they celebrated the momentous date, but something the founder Burnie Burns said during the extravaganza struck a chord with me. During the show he stated he enjoyed hearing how people first heard of RoosterTeeth and Red vs Blue. Gavin Free, who was on the panel, shared his story from back when he was 14 and started watching what is now a ten season machinima back around episode five. I fell in love with Rooster Teeth during it's first season of Red vs Blue as well and that's where my story begins. The story is nothing to glorious but still a nice trip down memory lane. I'm 25 years old now, so back then I must have been only 15, a year older than young Gavin. I was in high school and played a lot of Halo like any good teenager was in those days. I remember my friends and I were at a local playground after dark (because there was nothing e

Pax East: Transistor

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Pax East has come and gone again for me. Being a Massachusetts native this is the one gaming convention I can readily get to. And boy am I glad I got to be there this year. I got to see a lot of great games. Although it seemed like a scaled back show, mostly due to the fact that the console generation is coming to an end soon,  there was plenty to be seen in the nooks and crannies of the expo floor. The biggest highlight for me was a game out of the Supergiant Games booth, Transistor. For those of you who don't know who Supergiant is, they are the folks that created Bastion which hit back in 2011. I loved the game so much I played it through twice just to see the second ending, a feat I rarely do. Bastion has been ported off the Xbox and on to almost every platform (PC, Mac, Ipad, and even the Chrome browser store) so if you have not given it a shot yet I recommend you do. Transistor is aimed to hit in early 2014, but had it's first playable event during Pax East. The lines t